jueves, 22 de octubre de 2015

[Heroclix] Cambian las entidades

Con la llegada de la nueva colección Superman y Wonder Woman de DC, nos llega una aclaración, a la regla de posesión y entidades, en primer lugar veamos que nos dice la nueva regla:

La nueva entidad Eclipso, que saldrá en noviembre va a tener la siguiente redacción, en ingles

Black Diamond Possession When Eclipso is KO’d or if you pay 25 points when building your force, equip this character to a friendly character and link it to that character’s dial. (To equip, place this on the standard character’s card. The character can use its effects. If the character is KO’d or equipped again, KO the previously equipped game element. A linked dial is always on the same click number as the dial it’s linked to.)

EFFECT: At the beginning of your turn or after this character is clicked, you may choose 1 power on the equipped dial and 1 combat value on the equipped dial higher than this character’s same printed combat value. This character can use that power and modifies that combat value by +1 until your next turn or clicked. (A character is clicked whenever it is damaged or healed.)

Antes de ir al análisis veamos que es una figura estándar

A standard character is a character that is not a bystander and does not possess the Duo,Team , Tiny, Giant, Colossal, or Vehicle combat symbols.

Lo que nos dice es que ahora la entidad pasa a ser equipo de una figura estándar,  no una tiny, no gigantes, ni nada de lo especificado, así la regla se aclara indicando quien puede ser poseído, pero también desaparece el concepto de posesión y se transforma en equipo, siendo así, una figura puede tener solo un equipo a la vez, si se desea equipar nuevamente se debe eliminar el anterior. También si cae KO la figura, cae KO el equipo, hasta aquí claro.

Otro punto interesante es que ahora aparece el concepto de dial vinculado (linked dial) con lo cual la entidad o equipo debe estar siempre en el mismo clix que la figura que lo usa, como vemos aquí si tenemos 12 clix de vida y la entidad solo 8 al llegar a 9 esta es eliminada del juego. Esto me parece correcto y envía hace mucho más interesante mi idea de jugar a Bizarro con posesión, que en cualquier momento podía perder su equipo.

Aclarados estos puntos, el efecto del equipo se mantiene, pudiendo elegir un poder y un valor mayor perteneciente al equipo, antes entidad. Para usar el uno y modificar en +1 el otro.

Como vemos todo se aclara, se simplifica y deja menos lugar a malos entendidos, nada de dobles posesiones, ni de usar a Despotellis con entidad.

Otro buen punto es que tanto la idea de equipaje, carácter estándar y dial vinculado serán incluidos en el próximo libro de reglas.

Para ir terminando el asunto la redacción de la entidades:

Antes:

ENTITY POSSESSION: When Entity would be KO’d or, if you pay 25 points when building your force, place Ion on another friendly character’s card if that character is 25 points or more, has the “fist” or “sharpshooter” symbol, the “shield” or “indomitable” symbol, and the “tiny” or “burst” symbol. That character has the White Lantern Corps keyword and can use the Possessed ability with this character as the Possessor. When that character is KO’d, Ion is removed from the game.

POSSESSED: Click the Possessor’s dial to the same click number as this character and change it during the game in the same way that this character’s dial changes. At the beginning of each of your turns or after this character takes or is healed of damage and actions resolve, you may choose 1 power showing on one Possessor’s dial and 1 combat value on one Possessor’s dial higher than this character’s printed combat value. This character can use that power and modifies that combat value by +1 until your next turn or until it is healed or takes damage. If the Possessor is turned to a KO click, it is removed from the game immediately.

Ahora:

Entity Possession When Entity is KO’d or if you pay 25 points when building your force, equip this character to a friendly character and link it to that character’s dial.

EFFECT: This character has the White Lantern Corps keyword. At the beginning of your turn or after this character is clicked, you may choose 1 power on the equipped dial and 1 combat value on the equipped dial higher than this character’s same printed combat value. This character can use that power and modifies that combat value by +1 until your next turn or clicked.

Y para Jocasta

Antes:

A.I. ENTITY POSSESSION: When Jocasta would be KO’d by any effect other than the Possessed ability or, if you pay 25 points when building your force, place Jocasta on another friendly character’s card if that character is 25 points or more, has the Armor or Robot keyword, “standard attack symbol” or “sharpshooter attack symbol”, “standard defense symbol” or “indomitable defense symbol”, and “tiny damage symbol” or “standard damage symbol”. That character can use the Possessed ability with this character as the Possessor.

POSSESSED: Click the Possessor’s dial to the same click number as this character and change it during the game in the same way that this character’s dial changes. At the beginning of each of your turns or after this character takes or is healed of damage and actions resolve, you may choose 1 power showing on one Possessor’s dial and 1 combat value on one Possessor’s dial higher than this character’s printed combat value. This character can use that power and modifies that combat value by +1 until your next turn or until it is healed or takes damage. If this character or the Possessor is turned to a KO click, the Possessor is immediately KO’d.

Ahora:

A.I. Entity Possession When Jocasta is KO’d or if you pay 25 points when building your force, equip this character to a friendly character if it has the Armor or Robot keyword and link it to that character’s dial.

EFFECT: At the beginning of your turn or after this character is clicked, you may choose 1 power on the equipped dial and 1 combat value on the equipped dial higher than this character’s same printed combat value. This character can use that power and modifies that combat value by +1 until your next turn or clicked.


La verdad me parece una revisión correcta, simplica la lectura de las entidades, las incluye completamente en las reglas y se acabó interpretar como uno desea, eso sí, es evidente que las entidades llegaron para quedarse. Ustedes que opinan?

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